Turbo Rally Card Racing

Using your own cars, race opponents along card tracks that you create. The cards are expandable so you can challenge unlimited players and build courses as simple or as big as you can imagine. Play is fast and easy for ages 4 and up (8 and up for expanded play option).

V8 Meets C4 in Thunder Track!

THUNDER TRACK takes careful planning, patience, wit, and a healthy dose of foresight to become a champion. Get too far ahead and you'll become everyone's target. Fall too far back and you might not be able to catch up by the end of the race. Waste all your RPMs and Ammo and you may not have them when you need them most. With plenty of surprises around every corner, the driver who knows how to react quickly—and carefully—will take home the Trophy. 

RPMS

With 32 new RPM (Radical Performance Maneuver) cards to play from, you'll be ready for whatever is around the bend. Whether it's smokescreens and straightaways or pit stops and pacenotes, the right RPM combo at the right time will keep your foot on the gas and your opponents off-track. 

Weapons

If tire spikes and land mines can’t seem to keep your fellow racers from taking the top spot in the winner’s circle, don’t worry, we’re also introducing 10 different Weapons to choose from. Send your opponents skidding off track with a missile attack or drag them into the dirt and leave them stranded with a well-aimed grappling hook. But, whichever weapon you choose, you’ll have access to unique special abilities and features sure to keep your opponents eating your dust.

Winner's Circle

To the victor go the spoilers. Win a race in Tournament play and you'll not only get bragging rights, but powerful new Performance Upgrades will help ensure you're not just a one-win-wonder, but a Tournament Champion!


Play Variants

High-Octane Heist

You and your crew have just pulled off your final heist, but the police are already on their way! Splitting up in separate getaway cars, it's a race to the hideout where you'll divvy up the loot. But those lucky enough to make it back aren't home free yetthere's sure to be a final shootout as the gang battles each other to take all the loot for themselves! 

High-Speed Heroes

A call has just come in to police headquarters; there's a bus-full of passengers barreling toward the collapsed bridge over Coyote Gorge. Their brakes are out and it's up to you and your partners to blowout all four tires before everyone onboard takes a high-dive.

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Rad Rax Run

After months behind bars, Rad Rax and four other prisoners have just broken from their cells and stolen an enemy tanker full of weapons. Now racing away from the Menacing Marauders, Rad Rax and his crew will have to burn more than rubber to break free from the maximum-security compound. If they can make it to the perimeter without being recaptured, and bust through the 15-foot tall fortress wall, Rad Rax and his comrades will once again taste the freedom of the open road.